<fxlayout>
	<page name="Fractal Noise Iwa">
    <control>fractalType</control>
    <control>noiseType</control>
    <control>invert</control>
<separator label="Transform"/>
    <control>rotation</control>
    <control>uniformScaling</control>
    <vbox modeSensitive="uniformScaling" mode="1">
    <control>scale</control>
    </vbox>
    <vbox modeSensitive="uniformScaling" mode="0">
    <control>scaleW</control>
    <control>scaleH</control>
    </vbox>
    <control>offsetTurbulence</control>
    <control>perspectiveOffset</control>
<separator/>
    <control>complexity</control>
<separator label="Sub Settings"/>
    <control>subInfluence</control>
    <control>subScaling</control>
    <control>subRotation</control>
    <control>subOffset</control>
    <control>centerSubscale</control>
<separator label="Evolution Options"/>
    <control>evolution</control>
    <control>cycleEvolution</control>
    <vbox modeSensitive="cycleEvolution" mode="1">
    <control>cycleEvolutionRange</control>
    </vbox>
    <vbox modeSensitive="fractalType" mode="4,5">
    <control>dynamicIntensity</control>
    </vbox>
<separator label="Conical Transform"/>
    <control>doConical</control>
    <vbox modeSensitive="doConical" mode="1">
    <control>conicalAngle</control>
    <control>cameraFov</control>
    <control>zScale</control>
    <control>conicalEvolution</control>
    </vbox>
<separator/>
    <control>alphaRendering</control>
    <visibleToggle> 
        <controller>doConical</controller>
        <off>perspectiveOffset</off>
    </visibleToggle>
	</page>
</fxlayout>
